MAKE SOMETHING FUN

Build terminal games you want to play.

Sketch the scene, script the action, hit play, and keep chasing the fun.

Bullet hell ASCII adventure Puzzle toy Jam prototype
Editor The real Sendama editor
The Sendama editor showing hierarchy, scene, assets, console, and inspector panels while a breakout level is being built.

Place objects, inspect components, and test the scene without leaving the terminal.

Runtime A real game built with it
A Sendama game called Blasters running in the terminal with enemies, player ship, and score.

From editor to playable screen fast enough to keep the idea alive.

FAST LOOP

Make it. Run it. Make it better.

Fun should show up fast.

01

Lay out the level

Drop in objects and shape the room.

02

Script the fun

Wire movement, enemies, bullets, pickups, and feel in PHP.

03

Hit play

Play it immediately and keep tightening the loop.

GOOD FIT FOR

The first playable version of your idea.

Start small. Make it real. Keep it weird.

Arcade shooters

Enemies, bullets, score, and bosses.

Puzzle games

Triggers, timing, switches, and clever little loops.

Roguelike experiments

Rooms, pickups, combat, and systems you can keep mutating.

Jam ideas

Prototype something surprising in a weekend.

WHEN YOU NEED HELP

Get unstuck and keep moving.

Guides for flow. API for specifics.