Manual

Guides / Manual

The guides are task-oriented documentation for people making games with Sendama.

Use this section when you want to know:

  • how to open and use the editor
  • how scenes, prefabs, textures, and tile maps fit together
  • how to wire gameplay logic into objects
  • how to test, debug, and organize a project

Recommended Reading Order

  1. Getting Started
  2. Editor Workflow
  3. Scenes, Prefabs, and Assets
  4. Scripting and Gameplay
  5. Playtesting and Debugging
  6. Project Organization

What The Editor Is Best At Today

The editor is strongest at content authoring:

  • editing scenes and hierarchy data
  • working with prefabs
  • placing objects visually
  • editing renderer, transform, and serialized component values
  • creating textures and tile maps directly in the terminal
  • inspecting logs while you iterate

The runtime game loop still matters for final validation, so most teams use both:

  • sendama edit for authoring
  • sendama play for real play sessions

What The API Reference Covers

When you need exact file shapes, command names, or engine classes, jump to the API Reference.