Guides / Manual
The guides are task-oriented documentation for people making games with Sendama.
Use this section when you want to know:
- how to open and use the editor
- how scenes, prefabs, textures, and tile maps fit together
- how to wire gameplay logic into objects
- how to test, debug, and organize a project
Recommended Reading Order
- Getting Started
- Editor Workflow
- Scenes, Prefabs, and Assets
- Scripting and Gameplay
- Playtesting and Debugging
- Project Organization
What The Editor Is Best At Today
The editor is strongest at content authoring:
- editing scenes and hierarchy data
- working with prefabs
- placing objects visually
- editing renderer, transform, and serialized component values
- creating textures and tile maps directly in the terminal
- inspecting logs while you iterate
The runtime game loop still matters for final validation, so most teams use both:
sendama editfor authoringsendama playfor real play sessions
What The API Reference Covers
When you need exact file shapes, command names, or engine classes, jump to the API Reference.