Editor Reference
This page is a compact reference for the current editor surface.
Panels
| Panel | Purpose |
|---|---|
Hierarchy |
Scene root and object tree |
Assets |
Project file browser and asset creation |
Main |
Scene, Game, and Sprite work surfaces |
Console |
Debug and error log viewer |
Inspector |
Property editor for the current selection |
Main Tabs
| Tab | Purpose |
|---|---|
Scene |
Select, move, and pan around visible scene content |
Game |
Play-state monitoring view |
Sprite |
Edit .texture and .tmap assets |
Global Shortcuts
| Key | Action |
|---|---|
Shift+1 |
Cycle panel focus |
Shift+5 |
Toggle play state |
Ctrl+S |
Save active scene |
Ctrl+C |
Quit editor |
Scene Tab Modes
| Key | Mode | Behavior |
|---|---|---|
Shift+Q |
Select | Cycle visible objects |
Shift+W |
Move | Move selected object |
Shift+E |
Pan | Move the viewport |
Hierarchy Controls
| Key | Action |
|---|---|
Enter |
Inspect selected item |
Shift+A |
Add object |
Shift+D |
Duplicate selected object |
Shift+E |
Export selected object as prefab |
Delete |
Delete selected object |
Q |
Selection mode |
W |
Reorder mode |
Mouse behaviors:
- drag object onto object: parent under target
- drag object onto scene row: move back to root
- drag object onto empty hierarchy space: unparent to root
Assets Controls
| Key | Action |
|---|---|
Enter |
Inspect asset or open it in the correct surface |
Shift+A |
Create asset |
Delete |
Delete selected asset |
Create menu options include:
- script
- scene
- prefab
- texture
- tile map
- event
Inspector Behaviors
The inspector can edit:
- scene metadata
- hierarchy object data
- prefab data
- asset file metadata
It provides specialized controls for:
- text values
- numbers
- booleans
- file paths
- prefab references
Vector2
Component editing features include:
- adding components
- removing components
- reordering components
- editing serialized component data
Sprite Controls
| Key | Action |
|---|---|
| Arrow keys | Move cursor |
| printable character | Draw glyph |
Space |
Draw blank cell |
Backspace |
Erase cell |
Shift+2 |
Open character picker |
Ctrl+Z |
Undo |
Ctrl+Y |
Redo |
Shift+R |
Reset to loaded state |
Delete |
Delete current asset after confirmation |
Console Controls
| Key | Action |
|---|---|
Tab |
Next console tab |
Shift+Tab |
Previous console tab |
Up / Down |
Scroll when not in play state |
Shift+R |
Refresh active tab |
Shift+F |
Change filter |
Shift+C |
Rotate and clear active log |
Persistence Rules
Saved on Ctrl+S:
- scene changes
- hierarchy changes
- inspector edits against scene objects
- scene path updates caused by asset rename
Saved immediately:
- prefab edits
- texture and tile map edits
- file renames and deletions
- prefab export