Reference

Editor Reference

This page is a compact reference for the current editor surface.

Panels

Panel Purpose
Hierarchy Scene root and object tree
Assets Project file browser and asset creation
Main Scene, Game, and Sprite work surfaces
Console Debug and error log viewer
Inspector Property editor for the current selection

Main Tabs

Tab Purpose
Scene Select, move, and pan around visible scene content
Game Play-state monitoring view
Sprite Edit .texture and .tmap assets

Global Shortcuts

Key Action
Shift+1 Cycle panel focus
Shift+5 Toggle play state
Ctrl+S Save active scene
Ctrl+C Quit editor

Scene Tab Modes

Key Mode Behavior
Shift+Q Select Cycle visible objects
Shift+W Move Move selected object
Shift+E Pan Move the viewport

Hierarchy Controls

Key Action
Enter Inspect selected item
Shift+A Add object
Shift+D Duplicate selected object
Shift+E Export selected object as prefab
Delete Delete selected object
Q Selection mode
W Reorder mode

Mouse behaviors:

  • drag object onto object: parent under target
  • drag object onto scene row: move back to root
  • drag object onto empty hierarchy space: unparent to root

Assets Controls

Key Action
Enter Inspect asset or open it in the correct surface
Shift+A Create asset
Delete Delete selected asset

Create menu options include:

  • script
  • scene
  • prefab
  • texture
  • tile map
  • event

Inspector Behaviors

The inspector can edit:

  • scene metadata
  • hierarchy object data
  • prefab data
  • asset file metadata

It provides specialized controls for:

  • text values
  • numbers
  • booleans
  • file paths
  • prefab references
  • Vector2

Component editing features include:

  • adding components
  • removing components
  • reordering components
  • editing serialized component data

Sprite Controls

Key Action
Arrow keys Move cursor
printable character Draw glyph
Space Draw blank cell
Backspace Erase cell
Shift+2 Open character picker
Ctrl+Z Undo
Ctrl+Y Redo
Shift+R Reset to loaded state
Delete Delete current asset after confirmation

Console Controls

Key Action
Tab Next console tab
Shift+Tab Previous console tab
Up / Down Scroll when not in play state
Shift+R Refresh active tab
Shift+F Change filter
Shift+C Rotate and clear active log

Persistence Rules

Saved on Ctrl+S:

  • scene changes
  • hierarchy changes
  • inspector edits against scene objects
  • scene path updates caused by asset rename

Saved immediately:

  • prefab edits
  • texture and tile map edits
  • file renames and deletions
  • prefab export