Manual

Textures and Tile Maps

This guide covers the visual assets that make your scene readable.

Asset Types

The two most common files are:

  • .texture for sprite art
  • .tmap for tile map layouts

You edit both in Main -> Sprite.

Create A Texture

In Assets:

  1. press Shift+A
  2. choose texture asset
  3. name it (example: player.texture)

Open it with Enter, then draw using the sprite editor.

Useful controls:

  • printable key: draw character
  • Space: draw blank cell
  • Backspace: erase cell
  • Ctrl+Z / Ctrl+Y: undo/redo
  • Shift+2: open character picker

Create A Tile Map

In Assets:

  1. press Shift+A
  2. choose tile map asset
  3. name it (example: level01.tmap)

Edit tiles in Main -> Sprite and save.

Assign A Texture To An Object

In Inspector on a game object renderer, set:

  • texture path, for example Textures/player.texture
  • crop values when you only want part of a texture

Assign A Tile Map To A Scene

On the scene root in Inspector, set:

  • Environment Tile Map to Maps/level01.tmap
  • Environment Collision Map when you need collision blocking data

Path Tips

Common path forms that work well:

  • Textures/player
  • Textures/player.texture
  • Maps/level01
  • Maps/level01.tmap

Pick one style and stay consistent.

Quick Troubleshooting

  • sprite not showing: check renderer texture path
  • wrong sprite region: check renderer offset and size
  • background missing: check scene tile map path
  • collision feels wrong: verify collision map assignment

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